Final Fantasy VII Remake Interviews & Articles

A collection of Square Enix Press Realeases, Interviews & Articles   -   Key


April 01, 2019

"The development team of "FINAL FANTASY VII REMAKE" consists of developers of the sequential FINAL FANTASY series, and the developers of "FF VII", who sympathize with this call, join in succession. We already have a strong development base, but we continue to look for talented people to reach higher heights. Would you like to create a new "FINAL FANTASY" with us? We are waiting for your application. By adopting the in-house development system to stabilize the mass production system, the development workflow has been comprehensively reviewed and the development efficiency improved. The development system and the base are already in place, and the development of mass production is progressing smoothly."

 June 14, 2018

Nomura: So right now, it’s like I’ve been putting in 100 percent into Kingdom Hearts, 100 percent into Final Fantasy VII, 100 percent into Kingdom Hearts..."

An image featuring development leader Naoki Hamaguchi shows a new image of Final Fantasy VII Remake.

May 28, 2018

Final Fantasy VII Remake producer Yoshinori Kitase confirmed in a recent interview that legendary composer Nobuo Uematsu is in fact working on the upcoming remake.

May 14, 2018

May 24, 2017

Square Enix’s Business Division 1 that is in charge of developing Final Fantasy VII Remake posted core staff recruitment messages from Yoshinori Kitase, director Tetsuya Nomura, and development leader Naoki Hamaguchi

March 9, 2017

Tetsuya Nomura made a rare appearance in Europe last month at MAGIC 2017 in Monaco, and Famitsu shared their full interview with the man, who was able to share the latest on the developments of Final Fantasy VII Remake, Kingdom Hearts III, and more.

March 7, 2017

Tetsuya Nomura shared in an interview in this week’s issue of Dengeki PlayStation that the upcoming game’s battle system won’t be command-based, but an action-based one.

February 22, 2017

Kitase: “The voice actors have almost finished voice recording of the main story. Fans may have the image of the Cloud from Final Fantasy VII: Advent Children, but since this is the ‘prime’ Cloud from before Advent Children, the performance may feel fresh.”

February 18, 2017

At MAGIC 2017 in Monaco, France, Square Enix showcased a couple new screenshots for Final Fantasy VII Remake, with a world premiere look at an in-game screenshot as well as a look at the first boss fight.

Final Fantasy VII Remake producer Yoshinori Kitase talked about the latest of the upcoming PS4 title in an interview with Famitsu magazine.

January 31, 2017

June 15, 2016

Nomura basically says that it’s still quite a while until the game is complete which is why we didn’t hear anything about the game this week. He says Square Enix should be sharing more news about the game in the near future so look out for it. He will personally announce any big developments to the public.

​April 11, 2016

Kitase: "I’m sure there are areas that our fans want to see how we can change, and areas that they don’t want changed. The opinions of our fans are probably split on a lot of those elements, so determining from a development standpoint where we’ll be more true to the original versus where we change is something we hope to grasp through communicating with our fans. Also, while we want to understand their concerns, we also want to get them excited for the story and seeing how it can be revamped and refreshed."

April 06, 2016

Kitase: "It will essentially be a full scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn't really make sense if that isn't encompassed in a multi-part series... So if we're just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game."

“I believe that this year will still be a year of preparations for Final Fantasy VII Remake,” shared Kitase.

January 04, 2016

The latest on the upcoming PS4 title in an interview with Dengeki PlayStation.

December 21, 2015

December 15, 2015

Producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.

December 15, 2015

Famitsu revealed that this week’s magazine issue will feature an interview with producer Yoshinori Kitase and director Tetsuya Nomura, who’ll share some details on Final Fantasy VII Remake.

It turns out Square Enix is using Epic Games’ Unreal Engine 4 to create the game. This means Square Enix has worked with Epic to ensure the game is running properly.

​December 07, 2015

Final Fantasy VII Remake’s key developers in Yoshinori Kitase and Tetsuya Nomura recently shared plenty of details during an interview with Famitsu. Here are some highlights from their conversation.

December 07, 2015

December 06, 2015

“During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for Final Fantasy VII Remake, the full remake of the award-winning role-playing game, Final Fantasy VII .”

December 06, 2015

New Trailer Features First Gameplay Footage and Hints at Epic Narrative

Development Is Going Through Some Trial And Error

August 25, 2015

Original composer not involved in the remake.

July 11, 2015

June 27, 2015

Nomura: “It was very perplexing. Then one day, as I was checking the internal company presentation video it said ‘Director Tetsuya Nomura’ at the end. I called up Mr. Kitase and said, ‘It says that I’m the director for some reason.’ To which he replied, ‘Of course it does.’”

A translation of the Famitsu interview with Nomura.

June 25, 2015

"We’re changing it to a more realistic system."

​June 23, 2015

June 20, 2015

Nomura: "Concerning Aerith, because the original FINAL FANTASY VII is an old release in 1997, I think there may be a lot of young people who will be touching it for the first time in the full remake of FINAL FANTASY VII. For such people, the question itself is a spoiler regarding Aerith. So I will not answer (laughs)."

June 17, 2015

Tetsuya Nomura​: "...Of course there will likely be changes there. But if we took away parts like the lighter moments of the game, then it would no longer beFFVII."

And how about Cloud in a dress in stunning HD? 'Please look forward to it', says Nomura.

​June 17, 2015

June 16, 2015

A different spin on the classic?

June 15, 2015

At Sony Computer Entertainment of America LLC’s (SCEA) E3 press conference today, SQUARE ENIX® announced that it has begun production on the full remake of FINAL FANTASY® VII for the PlayStation®4 computer entertainment system.




Commentary & Side Notes


Progress, General & Technical Information

Character Information

Soundtrack Information

Story Information

Battle System

Game Structure

Synchronization & Voice Actors